Last summer I read Dmitry Glukhovsky’s Metro 2033. Despite briefly playing the opening of 4A Games’ 2010 adaption some years prior to that, I recall little more than a survival shooter with some rather dramatic lighting. So the novel, invariably, stuck with me. An ambitious blend of horror, action, science fiction and political commentary in a lengthy — albeit poorly translated — literary package. I enjoyed its world building and conceptual premise. The idea of a post-apocalyptic world set within the Moscow Metro (or tube lines for us Brits); with respective stations operating under different regimes felt rich and well conceived. The rival factions, bandits, fascists and communists hypothesised how humanity would order itself when all is lost. It even touched upon how religion would explain and justify the end of the world to those who grew up beneath it. All whilst the protagonist, the confused and cynical Artyom, acted as an envoy for a reader trying to make sense of it all.
But Glukhovsky’s text had many shortcomings. It juggled the task of establishing this world whilst providing a coherent narrative arc. Artyom’s role seemed too eager to satisfy this: with his journey to Polis quickly detouring to other stations; to the surface and became increasingly like a tour-guide of the metro rather than anything particularly feasible. Although this world was fascinating — and I was eager to explore it — it became a little muddled and unrefined in its presentation.
I have, however, recently completed Metro Redux on Xbox One. The award winning remasters of the original video game adaption and its 2013 sequel, Last Light. I played these on Ranger Difficulty and did so with only the knowledge of the original novel in mind. The experience I found was little short of breathtaking. A cinematic and immersive journey that was gruelling and rewarding in equal measure. It merged thoughtful gameplay with precisely that captivating world Glukhovsky built. It was also inexplicably terrifying at times. In fact, these titles struck me in a way that I did not expect. They not only excavated the better qualities of the source material but crafted something inherently better in the process. It is a living, breathing iteration of that very world. And it holds two cigarette-charred fingers up to ‘the book is always better’ mentality.